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A short 🤡 video about one of the most important Unity game design patterns, in my opinion. For some reason, few people talk about it, at least I haven't seen it for quite some time, yet a single entry point is used everywhere. So, I decided it would be a crime for the Developer Shop not to talk about this pattern.
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0:00 Introduction
0:30 Details of the example
1:27 Actually, a story about the Single Entry Point pattern