Just a really quick tip here for making your emissive materials look extra strong using some nodes in the material editor.
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𝘽𝙊𝙒𝙏𝙄: (𝘽𝙀𝘾𝙊𝙈𝙀.𝙊𝙉𝙀.𝙒𝙄𝙏𝙃.𝙏𝙃𝙀.𝙄𝙉𝙏𝙀𝙍𝙉𝙀𝙏)
Join Hardcore Rick on the journey to build his own virtual reality, streaming in real-time from Unreal Engine with the Off World Live Live-Streaming Toolkit.
You can download the Live-Streaming Toolkit free here: https://offworld.live/download-center
Get support or share ideas with our large creator community on Discord: / discord
This series will help you to utilize the amazing free tools that are out there and take command of the endless digital expression that is available to build your own worlds.
𝘽𝙊𝙒𝙏𝙄 32 - 𝙎𝙩𝙚𝙥 𝙗𝙮 𝙎𝙩𝙚𝙥:
Step 1: Open your master emissive material.
Step 2: Add a constant and a multiply node to your emissive material.
Step 3: Add the constant to one part of the multiply node and add the colour (constant 3 vector) to the other pin, the add the result to the emissive colour pin of your material.
Step 4: Use the constant as a slider to control the amount of emission.
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Check out the initial videos for getting set up using the Off World Live capture camera - https://bit.ly/3DEyorP
Watch the rest of this playlist: • Materials, Lighting and Camera in Unr...
Watch BOWTI from the start: • BOWTI Intro: How I became one with th...
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