This week we will be showing a sneak-peek of our new super high res 360 rendering feature inside MRQ!
I'll be exploring the features we have so far and opening up to any questions or suggestions as we explore the plugin.
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
0:00 Touring the level
5:51 Movie Render Queue
10:10 Render Example
11:33 Anti Aliasing
14:10 180 VR Example
17:20 Path Tracing
23:46 Path tracing Results