In this video we focus on the absolute basics of adding animations to sequencer within the Unreal Engine and have a look at how to blend them together to get more realistic results. We also add a cinematic camera and follow our animated character from a walk cycle to a run and then a final jump. At the end of the video we also have a look at how to import your own animated characters from your preferred software package like Blender of Maya.
You can download the Unreal Engine right here: https://www.unrealengine.com/en-US/
You can visit Quixel right here: https://quixel.com
You can view the rest of this tutorial series right here: • Introduction to the Unreal Engine
TIMECODES
0:00 - Intro
1:22 - How to create a new level sequence
4:20 - How to track an asset within sequencer
5:45 - Where to find the skeleton/rig of my character
7:04 - How to add an animations to your character within sequencer
9:03 - How to blend animations within sequencer
11:22 - How to create keyframes within sequencer
15:02 - How to loop your animations
19:10 - How to zoom in or out of your timeline
24:38 - Where to find the graph editor on my timeline
31:47 - How to add a cinematic camera to your scene
41:46 - How to import your own characters & animations
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