My new 3D Software Renderer

Опубликовано: 26 Июль 2026
на канале: Cokémon
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My recent attempt of making a 3d software renderer. I'm very happy with it as it finally runs pretty smooth even with 40k+ vertices and faces on a good resolution! :D

Current Features:
Flat shading
Draw wireframe
Load Wavefront .obj mesh
Very basic lighting

Still no per pixel Z-Buffering, instead using an efficient sorting algorithm for the drawing order of the faces.

Test Mesh Details:
Vertices: 43269
Faces: 43096

Written in Delphi.