This is part 3 of the series on creating product variations in Blender. We use assets, geometry nodes, library overrides, externally linked objects and Scenes.
Support this channel: patreon.com/Christopher3D
START FILE. / product-with-and-110400881
00:00 Introduction
01:05 Saving and reusing items as assets
06:13 Using Fake Users
07:21 Linking external resources to geometry nodes
10:21 Preparing external geometry for linking
11:16 Applying materials, Data vs Object (IMPORTANT!)
13:58 Using Library Overrides
14:40 Editing externally linked object and materials
17:34 Using the 'Scene Time' geometry node
19:50 Transferring objects to other scenes
#assets #blendertutorial #linking #overrides #geometrynodes