Library overrides, assets and linked objects, part 3.

Опубликовано: 05 Декабрь 2025
на канале: Christopher 3D
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This is part 3 of the series on creating product variations in Blender. We use assets, geometry nodes, library overrides, externally linked objects and Scenes.

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00:00 Introduction
01:05 Saving and reusing items as assets
06:13 Using Fake Users
07:21 Linking external resources to geometry nodes
10:21 Preparing external geometry for linking
11:16 Applying materials, Data vs Object (IMPORTANT!)
13:58 Using Library Overrides
14:40 Editing externally linked object and materials
17:34 Using the 'Scene Time' geometry node
19:50 Transferring objects to other scenes

#assets #blendertutorial #linking #overrides #geometrynodes