Getting the Player Input - Build a complete game in Unity - 04

Опубликовано: 11 Апрель 2026
на канале: The Point Pixels & Polygons
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Objective:
Discussing and understanding raycasts and rays.
Setting up colliders in our scene and discuss their importance in detecting raycast hits.
Creating our player input class.
Learning to get mouse input.
Using Debug lines to test progress.

In this series we will be building an entire game from scratch start to finish using the Unity game development engine. This will be a classic whack-a-mole style game and we will be using this as an opportunity to learn and grow our game development skills. I hope this series will be especially helpful for beginners because I will try and break down everything in a lot of detail. If you haven't already, I highly encourage you to check out my other videos and games!

If you have any questions or comments don't hesitate to ask!

Twitter : @devMandarkk

Check out my new game: https://play.google.com/store/apps/de...