Transform your AI-generated ideas into detailed 3D models ready for games or cinematic scenes! In Part 1 of this beginner-friendly series, we’ll dive into 3ds Max using a beautifully crafted Victorian-style building created with Leonardo AI. You’ll learn to import your reference image and scale it accurately to real-world dimensions, laying the foundation for a stunning digital facade.
⌚ Timestamps
0:00 Introduction
0:38 How to create a rectangular spline in 3ds Max, and how to convert it to an editable poly object.
1:47 How to import the reference image file into 3ds Max, and how to assign it to our plane object, and how to show the texture in the viewport.
3:17 How to adjust the Planar UVW Map modifier dimensions to match the proportions of the reference image
5:43 How to adjust the size of the reference image proportionally to real-life size.
⏬ To download the Victorian facade reference image click here:
https://www.dropbox.com/scl/fo/t0fj3p...
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