In this tutorial, you’ll dive deeper into 3ds Max’s powerful modeling tools! 🚢 Learn how to use the Cross Section option to connect splines seamlessly and discover the key conditions for achieving a clean connection. We’ll also explore the Surface Modifier—a game-changing tool for converting connected splines into an editable poly surface. By the end of Part 2, we’ll have successfully modeled the main section of the ship hull frame using the body plan lines. Let’s keep building
⌚ Timestamps
0:00 introduction
0:10 prepare the lines of the body plan to be connected together
1:04 how to use the cross section option to connect splines together and what are the main conditions that must be realized to achieve a clean connection
6:37 how to use surface modifier to convert the connected splines to an editable poly surface
9:25 how to use the bridge option to connect borders in an editable poly object
11:00 how to connect a spline to an editable poly object
🎬 Want to watch it:
Mastering 3d modeling in 3ds Max: How to model a sailing ship hull using ship plans (part 1)
• Mastering 3d modeling in 3ds Max: How to m...
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