A new prototype I'm working on. Extremely proud of the projectile ability. This one uses only basic placeholder particle effects - but the possibilities are limitless. I can spawn as many different projectiles as I like and give them unique charging animations and behaviours. They can track opponents automatically or move to a specific point in space. It's incredible and I'm excited about what I can do with it! Are you?
Software used to make this game and this video:
OS: Linux (currently Arch Linux with Openbox as DE)
Engine: Unity3d
3D Editor: Blender
2D Editor: GIMP & Krita
Audio Editor: Audacity & FL Studio
Video Editor: Blender (NEW)
Recording: Simple Screen Recorder
Coding IDE: Vim + Vim Plugins + Terminator
Project Planning: Kanboard
Bug Tracking: Mantis
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See you here:
/ fumikothegame
https://www.fumiko-game.com