MakeHuman to Blender 2.8 to Unity Part 1: Using MakeHuman & Blender to Animate a Character for Unity

Опубликовано: 15 Март 2026
на канале: Weisbrod Imaging
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In this tutorial I show you how to import a character made with MakeHuman, set up the rig with Blender, and start animating using the Action Editor. It goes pretty in-depth to Blender 2.8, and shows you how to animation a basic run-cycle for your video game character. Next we'll be going over how to bring this character into Unity for a video game project. Below are key parts in the demo, so you can skip ahead if you want:

Selecting a Rig in MakeHuman -    • MakeHuman to Blender 2.8 to Unity Part 1: ...  
Importing into Blender -    • MakeHuman to Blender 2.8 to Unity Part 1: ...  
Setting up the Rig -    • MakeHuman to Blender 2.8 to Unity Part 1: ...  
Bringing in a reference image -    • MakeHuman to Blender 2.8 to Unity Part 1: ...  
Animating your character -    • MakeHuman to Blender 2.8 to Unity Part 1: ...  
Checking & adjusting the run cycle -    • MakeHuman to Blender 2.8 to Unity Part 1: ...  
Making the looping super-fluid -    • MakeHuman to Blender 2.8 to Unity Part 1: ...  
Final check & adjustments -    • MakeHuman to Blender 2.8 to Unity Part 1: ...  
Starting the next action/animation -    • MakeHuman to Blender 2.8 to Unity Part 1: ...