In this video, we will create a water reflection with ripples and waves for 2D using a shader in Godot 3.3. The shader type is "canvas_item" and we will work with "fragment" to create reflection, add ripples, set watercolor,
and add waves.
You can get the shader code as a text or download the project on my website:
https://webgirlkristina.com/post/godo...