UE4 Fractal (Serpinski triangle) rendering blueprint

Опубликовано: 13 Июль 2026
на канале: tommybazar
309
2

A simple showcase of how to create a BP fractal generator in UE4.

Extremely inefficient solution, but a nice showcase of using the actor transform and local coordinates to get lines drawn in the 3D world!

Also, you can see some bug happening when iterating after changing the transform, feel free to point out what the bug is in the comments ;)

Copy-paste this
https://pastebin.com/xEmt5n3e
into a new blueprint actor, fix the nonexistent variables and play.
press F to iterate next level.

Works with UE 4.24

Original question on answerhub, with screenshots of the blueprint setup, in case BP copypaste doesn't work anymore :
https://answers.unrealengine.com/ques...