In this tutorial video I wanted to show you how to make reactive menus.
These are menus that are not selectable unless for instance the right object is selected or menus that show a preference or condition is active.
Why we need this functionality in our tools is so the user can quickly assess conditions and make judgements without having to see a debug log for an error once they press on a menu with an inaccurate selection.
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https://www.ko-fi.com/warpedimagination
If you’re interested in the Mech you can find it in this asset store
https://assetstore.unity.com/packages...
You can find the environment here
https://assetstore.unity.com/packages...
Unity New Year Sale is now on
https://assetstore.unity.com/?aid=110...
Unity Documentation Links:
Gizmos
https://docs.unity3d.com/ScriptRefere...
Undo
https://docs.unity3d.com/ScriptRefere...
Menu Item
https://docs.unity3d.com/ScriptRefere...
Model Importer
https://docs.unity3d.com/ScriptRefere...
Selection
https://docs.unity3d.com/ScriptRefere...
Asset Database
https://docs.unity3d.com/ScriptRefere...
Contents:
00:00 - Intro
00:37 - Adding the mech to the scene
01:57 - Creating the first menu
12:21 - Setting the animations
13:54 - Creating the first frame pose tool
22:51 - Checked menu item
30:28 - Outro
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FTC Disclosure: Some links provided are linked to my affiliate account & support the channel at no extra cost to you.