Extending from my previous Unity tutorial on an effortless way of Validating Builds, let’s get into validating Scenes .. We will stop at nothing to prevent broken builds!
A must watch for all those tools programmers who have repetitive strain injury from pushing the build button.
EDIT
Around 4:19 is a copy and paste error where I forgot to return the Validate method to the isValid
So the line
instance.Validate(scene);
should have been
isValid = instance.Validate(scene) ? isValid : false;
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☞ Asset Links
Mountain Environment
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Monsters
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🛈 Documentation Links
IProcessSceneWithReport
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Contents:
00:00 - Intro
01:11 - Coding
02:37 - Demo
03:10 - Bonus
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