A first proper game. Little Ent will be my first ever released title. It will most likely end up on Steam.
The game will support both Keyboard and Gamepad.
The goal of the game is simple - walk around the level and "paint" all the tiles. Once all tiles are stepped on, a leaf will spawn that will end the level uppon interaction. Plant based obstacles will be used for exploration.
Game music produced by George Moulton. :)
Socials are not available at the moment. :(
Current updates:
Fixed crate handling.
Reworked tilemaps and player movement.
Added more tiles for in-cave outlines.
Finally received music.
Implemented loading screens and reworked most game buttons.
Created brand logos. (Pretty proud of it)
Added various new SFX.
Reworked and animated parallax background.
Simplified giant flower and stone lifter.
Fixed ladder jump limitations.
Improved other visuals.
All that is left:
Keep testing the game for any issues. Big or small.
Start building the levels.
Most of the game is pretty much complete, just need to make sure that 99.9% of the game has no bugs. Afterwards, begin the level design.
Steam implementation is going to be a nightmare...
Devlog playlist:
• Little Ent Devlogs
Previous Log:
• Little Ent Game DevLog 5
All comments, ideas, feedback are welcome!
#ElliotGreenwood #gamedev #pixelart #unity