In This video, I will show you How to create a Mask Map for Unity HDRP in Two simple ways As you may know, the High Definition Render Pipeline (HDRP) uses channel-packed textures to store multiple Material maps in a single texture. Channel packing is efficient because it enables the renderer to sample up to four grayscale maps using the same UV coordinates with a single texture fetch.
✅Texture Packer: https://github.com/andydbc/unity-text...
If you have any questions post them in the comments and I'll do my best to answer them 🙌
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