/ tuadh
3.25: Divine Blessing has been removed.
Some pretty bad Act 4 - 5 and then t11-t13 Map RNG leading to a longer run. The build itself has in my opinion good clear but was pretty squishy. DO NOT switch to Arc TOO EARLY like I did. I should have used Pyroclast till I got a 4 Link with Minefield socketed in.
Path of Building
https://pobb.in/zYoM-3W80Vuw
Act 1 Regex
b-b-g|b-[bg]-b|g-b-b|nne|rint|Flam
Support Gems
Rolling Magma - Elemental Proliferation - Arcane Surge (or Combustion later on)
At 12: Fire Trap - Combustion - Elemental Proliferation
Now I made a mistake and switched to Arc TOO EARLY.
So this is how I would do it if I had to do it again
At 28: Pyroclast - Swift Assembly - Charged Mines - Trap and Mine Damage
At 38: Arc - High-Impact Mine - Minefield - Charged Mines
Do not use Minefield without Charged Mines. Otherwise throwing Mines will feel very clunky.
Aura Setup
Act 2 - Skitterbots
Act 3 - Skitterbots & Grace
With Eldritch Battery and all the reservation efficiency nodes near the Shadow area allocated you can go for
Wrath & Grace & Skitterbots as well as Zealotry - Divine Blessing - Inspiration if you have enough Energy Shield
Utility Gems
Wave of Conviction (Act 2)
Flammability (Act 3)
Use Assassins Mark after you get Arc.
Shield Charge - Faster Attacks (Act 3 Library)
Flame Dash (Act 1)
Detonate Mines - Automation
Smite - Increased Duration later on once you have "Auras have increased duration" mastery allocated
Once dual curse: Arcanist Brand - Conductivity - Wave of Conviction
/ discord
0:00 - Intro
4:39:16 - Trickshot allocated (~5m Chaining Range now)
4:57:31 - A10 Kitava
5:01:11 - Short Gear Progression Talk
11:01:02 - Eater
11:05:47 - Exarch