How Oskar Stallberg Turns Procedural Generation into Successful Games

Опубликовано: 22 Март 2026
на канале: XR AI Spotlight
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Oskar Stålberg is an established indie Game Developer, and a real authority when it comes to procedural content generation. He has worked on Tom Clancy's The Division and later focused on his own titles like Bad North and Townscaper, both acclaimed successes by the gaming community. Oskar has also ported #Townscaper to #MetaQuest and keeps finding new and creative ways to leverage procedural generation for innovative and unconventional game ideas.

Join this episode to learn:
How he found the balance between art style and gameplay for some of his most successful games
The role of the wave function collapse #AI algorithm and how he took procedural generation to a new artistic level
The reason why he has been building in public and how he gathered an audience of over 100K followers on X
How he reimagined Townscaper for standalone #vr


00:00:00 Introduction
00:03:14 Origins and evolution of Townscaper
00:07:31 Technical challenges in game development
00:10:04 Adapting games for mobile devices
00:15:27 Explanation of procedural generation techniques
00:23:54 Procedural generation for different game elements
00:27:13 Thoughts on using generative AI in game development
00:29:29 VR port of Townscaper
00:34:50 Hands vs. controller interactions in VR
00:37:27 Expectations and outcomes of Townscaper VR port
00:39:18 Building games in public: lessons and advice
00:45:13 Teaser for Oscar's upcoming project
00:46:20 Closing remarks

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Visit https://www.meshy.ai/ and use the code “XRAI20” to get a 20% discount on your subscription.

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CONNECT WITH OSKAR
💼 LinkedIn:   / oskar-st%c3%a5lberg-a110852a  
🐤Twitter: https://x.com/OskSta
🥽 Play Townscaper in VR: https://www.meta.com/en-gb/experience...
💻Play Townscaper on web: https://oskarstalberg.com/Townscaper/

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CONNECT WITH ME
🐤X (Twitter):   / gabroxr  
💼 Linkedin:   / gabriele-romagnolixr  
🔗Link-in Bio: https://beacons.ai/gabroxr

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