Concept creature, full project on Artstation, Sculpt done inside Zbrush with IMMs and other assets and textured with polypaint on UDIMs and HDsculpting. Later imported texture maps into 3DCoat for painting some metallic maps and other dirt details, etc.
Rigged and posed inside blender for quick and dirty posing for Concept art frames. Camera motion in Unreal with an Xbox controller lol.