Code for Door:
script.Parent.Triggered:Connect(function(player)
local door = script.Parent.Parent
local opendoor = game.Workspace.Dooropen
door.Transparency = 1
door.CanCollide = false
door.Dooropenprompt.Enabled = false
opendoor.Transparency = 0
opendoor.Closedoorprompt.Enabled = true
opendoor.CanCollide = true
end)
Code for Dooropen:
script.Parent.Triggered:Connect(function(player)
local door = game.Workspace.Door
local opendoor = script.Parent.Parent
door.Transparency = 0
door.CanCollide = true
door.Dooropenprompt.Enabled = true
opendoor.Transparency = 1
opendoor.Closedoorprompt.Enabled = false
opendoor.CanCollide = false
end)