Quick status update on project and blog and everything related: I'm kinda struggling to devote a lot of time to this project lately, which is why there aren't really any big changes between the more recent videos. This in turn also leads an extreme stalling of the blogposts as you may have noticed, especially as I wanted to get into the juicy bits with gameplay logic now, which needs more prep time and work to cover adequately.
Unfortunately I feel like it's gonna be a while until I can properly start devoting time this stuff again, so I can't give any exact ETAs but I'd rather warn you about it taking longer than I intended than just say nothing at all.
That being said, I really hope I will be able to put more time and effort into this in the next few months if possible, especially as I just figured out how to shift parts of my logic to C++ without giving up on the fancy flow control of blueprints, which should help with giving it that extra "uhmpf" of polishment.
Blog: https://rre36.com/arkham-unreal
I also got a patreon, although there's basically nothing on there that is related to this project but if you wanna support me anyways here you go: https://www.patreon.com/bePatron?u=19...