In this follow-up to the previous title/motion graphics tutorial, we will modify the previous scene and will use a real 3D text, particles, lights, and shaders instead of a 2D one. Doing this will force us to think about the underlying systems and concepts in Fusion and teach us to solve problems we encounter.
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00:00 Introduction
00:40 Tutorial start
00:50 Text3D
02:45 Extrusion Depth Expression
04:25 Text3D varying Opacity
07:10 Lighting
08:05 3D Shader and transparency
09:35 Separating Text3D and Particles
10:20 Creating 3D Matte Objects
11:50 Adding Motionblur and Matte Object Bug
13:45 Post effects