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Twinmotion 2023.2 is coming soon, with a host of new features that could change the way you think about real-time archviz. Download the preview today from your Epic Games launcher. Get started at :
https://www.twinmotion.com/en-US/down...
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DOC:
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Collapse Mode
When you bring files into Twinmotion using the Collapse by material option, all objects that use the same material import as one single mesh. When you use the Collapse all option, all objects import as one single mesh. Both of these options limit the amount of Cards that Lumen can generate, and unwanted artifacts such as light bleeding may appear in the scene.
We strongly recommend you select the Keep hierarchy collapse mode when importing files into Twinmotion. This preserves the same geometry hierarchy that is used in your source file and keeps all objects separate, increasing the Surface cache coverage and ensuring the Cards are properly generated.
Keep Hierarchy
The scene below was imported into Twinmotion using the Keep hierarchy collapse mode. Lumen global illumination is correct, and when visualizing mesh conflicts, most of the Cards are generated; the only mesh conflicts that appear are related to small and thin geometry.
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