In this series we're learning how to make a Minecraft like game in Godot.
#godot #godottutorial #gamedev #codethrough
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Chapters :
00:00 - Intro
00:47 - About Canvas Layers
01:39 - Create a new Canvas Layer
02:02 - Adding a Crosshair
04:55 - Ghosting the User Interface to allow the Camera to be controlled
05:25 - Create a Waila User Interface Node
06:40 - Populating the Waila Scene
09:06 - Create a Waila Script
09:21 - Waila → ReleaseTarget
10:26 - Waila → HookTarget
13:45 - Create a RayCast3D
14:27 - Setting up the RayCast3D
15:47 - Move to RayCast3D to match the Camera3D position
16:17 - Match the Rotation of the Raycast with the Rotation of the Camera
17:05 - About RayCast collision
18:17 - Create the RayCast3D Script
19:03 - When we are NOT colliding
19:22 - When we are colliding
20:22 - Block → GetKey
20:48 - RayCast3D → Process
21:50 - Bring back the Random Block Generation
22:55 - Outro