Testing out UE4 features, SSGI ( Screen Space Global illumination ) + LPV ( Light Propagation Volumes ). This is my first time using Quixel Megascans to create an environment! It was impressive how easy it is to setup.
80% of the mesh is 8k textured, and the rest is 4k... its very not optimized, and i got around 25-30 fps viewport (not fullscreen) running on GTX 1650 SUPER 4GB GDDR6.
Sorry for very rough cut, i'll make better demo scene :)