Procedural Planet Surface - Kobold Engine

Опубликовано: 12 Июль 2026
на канале: Of The Old School
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2024-06: Procedural Planet Surface

I've recently been working on generating planet surfaces, initially using Open Simplex Noise, and building on this using fractional Brownian Motion. This makes them more interesting than just spheres, and allows for features like mountains and oceans, within the small scale I've chosen to work with. The player character must be affected by the height of the planet surface, which posed an interesting challenge.


This is part of my iPad Playgrounds project which is growing from a Metal renderer to the beginnings of a game, with models made in Blender.

#swiftplaygrounds #spacegame #orbit #iosdevelopment #proceduralgeneration #creativecoding