When walking to the edge of our map, we'll set the map to move to the next area! We'll do this with adding collectible waypoints to our map grid so we can control all map movements.
Sprite sheet: https://pixel-boy.itch.io/ninja-adven...
Full Package: / triggered-map-2d-110520888
Full Playlist: • Top Down Tutorial Series - Unity 2D
Download the Top Down Template🐸: https://gamecodelibrary.itch.io/top-d...
All source code for all videos I have made and will make in the future can be found on my Patreon:
/ gamecodelibrary
Be sure to subscribe to see what kind of adventure we can go on together! I'm excited! :-)
If you have any suggestions, feedback or questions, be sure to comment below! Any opinions will help me out on this journey ♡
Check out the full platformer playlist!
• FULL Platformer Tutorial Series - Unity 2D
BUY THE COMPLETE PLATFORMER GAME TEMPLATE NOW!!!
https://gamecodelibrary.itch.io/2d-pl...
/ shop
#unity #gamedev #gamedevelopment #unity2d #topdown
0:00 - Intro
0:17 - Plan
1:13 - Forest Boundary
2:00 - Transition Waypoint
2:52 - MapTransition Script - Cam Boundary
4:42 - Fix Cinemachine Mistake!
5:00 - Test Waypoint
5:58 - Plan Player Placement
6:37 - MapTransition Script - Player Placement
8:45 - Setup Directions
9:00 - Test Player Placement
9:43 - Improve Placement Script
11:24 - Final Test
11:33 - Next Video
11:50 - Outro