I don't even know where to begin. This was a very long process, from building, seeing what changes I wanted to make, how I wanted it to pay homage to NRC, and how I wanted gameplay to feel. The buffs I made, the nerfs I made, the balancing, and finally, the building of skill just to be able to one day do this. Building started after I beat Totk, and was finished in late June. I knew I needed to build my skill A LOT in order to beat this so I jumped from my hardest being an easy demon, to hard demons. I beat "DecodeX" in 2 weeks, and "Forest Temple" in another 2 weeks. I still needed more skill, so I beat 8 more hard demons, and then in Late September, I beat Supersonic, my first insane demon.
I started taking this process seriously in early October, and felt like I could beat NRM from 0% by early November. November 6th was the day I beat the level from 24%, so I felt really confident, and then disappointed when I didn't beat it by Thanksgiving break. I then promised that I would beat it by the time I came back to college...and obviously didn't. By the time it was December, I was really annoyed that I didn't beat the level by then, and already tanked a death at 75% weeks before that. I was really upset that I didn't get the completion by Christmas, but it made sense because I was more focused on the CoD 2v2, and Christmas. Dec 10th, I got 84%, and then after the 2v2 and Christmas, I poured a lot of time into the level. 12/27/23, I got deaths at 84%, 82%, 80%, 77%(x3), 75%, 67%, and 58%(x3). It was extremely frustrating, but gave me more confidence. At 3pm 12/30/23, we finally did it!
Level Info:
Buffs: (0-4% ship, 5-8% wave, 9-13% ball, 18% mini wave, 29% wave)
Nerfs: (24% ship, 35% dual, 69% mini ship, 77% jump, 81% UFO, 90% wave)
Adjustments + Balancing: (literally everywhere)
The beginning gets very consistent as you do it every attempt, the first gap was way harder on 2.1 physics. The first wave took me a lot of time to get used to and was the last thing I did every day to warm up. The ufo, ball, mini wave, ship, and ufo section isn't anything to worry about.
The ship at 24% was the first roadblock. I had the skill to do it, but it was too inconsistent for me to leave in the level. So I revamped the part and made it more fun "in my opinion." 2.2 physics came out, and then I had to nerf that part because it was too wonky. It pissed me off that I could do the slaughterhouse straightfly multiple times with the 2.2 physics, but not NRM's 24% consistently. It used to be way harder than Daddepro's part in Supersonic, and was the hardest part in NRM, but now it's about the same difficulty as Daddepro's part.
The Dual was the second roadblock, but it was mainly because I misaligned the design blocks with the invisible platforms, so it was inconsistent because the platforms were literally in the wrong place. I probably could've just fixed that and everything would've been fine, but I just revamped the part.
The unnerfed 42% click was RNG, and I spent one day getting it consistently. But my luck ran out after that particular session, so I adjusted the click timing. 67% isn't bad, but that's when the nerves kick in...which makes it pretty annoying. The final ufo was about to get nuked if I died there from 0% one more time. I finally nerfed the last wave because I thought the gap was cruel, and didn't want to fall victim to it my damn self.
Overall Enjoyment: 8.5/10 - The LEVEL is fun. The VERIFICATION was definitely not!
General Difficulty - 8/10 - If "Bloodbath" is a 10 then this is an 8. 0-66% is slightly harder than Supersonic. Then you have the rest of the level which is like a hard medium demon.
Personal Difficulty - 8/10 - Got used to all the parts in decent time, doing it all back to back proved to be a lot harder than I anticipated. None of the sections were above my skill level, but there are over 20 sections.
Total Attempts: 31,923
Next Demon in Mind: Windy Landscape (If it gets fixed soon)
Hardest: New Reflex Master
Second Hardest: Supersonic
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