It's about a world with an overzealous police force who only ever limit themeslves in what they do because of disinterest, where people go to extaordinary lengths to protect their communications from an overwhelmingly powerful government that operates through constant surveillance in a world that shows all the hallmarks of infrastructure projects to reconcile with climate disaster, and a videogame made there called Mirror's Edge.
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Built on my notes from Rowan Tulloch & Craig Johnson's presentation "The Player as Data: The Hidden Algorithms of Dystopia," at DIGRAA Australia February 2019
All gameplay footage by fhdgw
Available at • Mirror's Edge - Full Game Playthrough (No ...