A very detailed tutorial that will guide you in getting started with developing applications in Unity 6 employing the new passthrough camera access functionalities of the Meta SDK. You will learn both how to start development using the provided samples and creating a new project from scratch.
Have fun in creating applications for the Meta Quest 3 that are aware of the surroundings of the user!
---
Links to the shown code:
Pastebin with the code of my modification of the OnEnable function of the WebCamTextureManager script: pastebin.com/sxEWUegB
Pastebin with the code of the WebcamTextureAssigner script: https://pastebin.com/sBBWrdh0
Further References:
Meta's Passthrough Camera API Samples: https://github.com/oculus-samples/Uni...
Roberto Coviello's Samples: https://github.com/xrdevrob/QuestCame...
The official documentation of Passthrough APIs: https://developers.meta.com/horizon/d...
Android Camera2 documentation: https://developer.android.com/media/c...
Takashi Yoshinaga's GitHub account: https://github.com/TakashiYoshinaga
Dilmer Valecillos's tutorial about Camera Access on Quest: • Passthrough Camera Access For Quest 3 & Qu...
--
Timestamps:
00:00 Intro about camera access
02:24 Prerequisites
05:18 How camera access works
10:14 Getting started with camera access using the samples
25:33 How to create a clean project that uses camera access
45:57 Final considerations and goodbye
--
If you liked this video, follow me for more news on AR and VR:
Blog: https://skarredghost.com
Twitter: / skarredghost
Linkedin: / antony-vitillo-vr
Patreon: / skarredghost
#virtualreality #unity #metaquest3 #mixedreality #vr #mr #unity3d #gamedev #tutorial #metaquest #passthrough