Cartoon Godot Ocean ft. Buoyancy

Опубликовано: 21 Август 2026
на канале: gb
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Thanks to Creikey for helping me with this.

For people who are wondering:
Ocean shader is optimized by using world coordinates and following the player.
The ocean shader does not compute buoyancy but another script attached to the MeshInstance does.
I did not make all the material but merely edited it to fit my preferences.

Song: Static in the Attic by Chris Standring