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Hi gyes ! Today I am going to show you how to make spinning parts at 3 ways!
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First part script :
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sphere = script.Parent --This means that you have to have the script in the sphere part
a = 0
repeat
sphere.Rotation = Vector3.new( 0, 0, 0) --The second value of vector3 is a,
wait(.01) -- we wait .01 seconds,
a = a+3 --a's value increases
until pigs == 1 --Just make sure you never have pigs' value to 1, and it'll spin forever
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Second part script:
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while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(.1,.1,.1) -- Spinning Part
wait()
end
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3rd part script:
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while true do
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(.1,.0,.1) -- Spinning Part
wait()
end
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