In this video, we'll look at different types of noise and why true randomness isn't used. It's used quite often in shaders on Unity, especially for texture generation.
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"00:00 - Introduction"
"00:40 - How to Get Pseudo-Randomness in a Shader"
"03:13 - Maze Generation"
"05:45 - Perlin Noise"
"08:30 - SuperPlay Jobs"
"08:55 - Voronoi Noise"
"11:31 - Fractal Brownian Motion"
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#unity3d #shader #noiseshader #gamedev