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in this tutorial we develop a shooting system into the game! Here is the code for the angles...
float angle = (float) Math.atan2(my - tempPlayer.y, mx - tempPlayer.x);
int bulletVelocity = 10;
tempBullet.velX = (float) ((bulletVelocity) * Math.cos(angle));
tempBullet.velY = (float) ((bulletVelocity) * Math.sin(angle));
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