Extending LyraGame with your own Game Feature Plugin and changing the EXE name.

Опубликовано: 31 Март 2026
на канале: thehadroneffect
21,354
451

Hello another quick video answering someones question around how to extend Lyra in a way that keeps all your changes safe in your own module, and finally how to change the EXE name and Icon.

Hope it helps someone, shout out to Modular UE5 who made the video my friend watched    • UE5 Lyra - Asset Referencing Error PROPER ...   I'm just extending upon it and showing you how to avoid more errors.