Just a small preview to some of the improvements found in the upcoming update in regards to combat animations. Oh and something else too :D
Thrusts are noticeably slower on wind up, but pack a punch when executed correctly.
Strength has been increased to the muscles and as a result hits are more damaging and you and your opponents go down quicker.
Faster feints and transitions from swings
Responsiveness from taking steps
Fixed riposte bug
Reduced "wobble"
Balancer adjustments and tweaks
Feels good man \m/
*These are not the dev patch notes. These are my testing observations so far.