Pharaoh Hound Dog 10,000 Tris | Procedural Rock Cycles Render | Blender 3dmodeling 360

Опубликовано: 12 Июль 2026
на канале: Supreme Sculpting
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It's a wrap up. Made my first procedural rock! yay! I applied the rock modifiers and sculpted the boulder to be exactly how I needed it to be for her feet. Using the random walk for subsurface scattering. Combined with the bump and other maps the details in the textures for the fleshy bits have me fooled...before this project I would not of thought this look was even possible with such low geometry. Well I actually had no idea this was the final look. That is what I love about creating artworks, there is always a lil bit of mystery and surprise with the final product a lil bit like baking, cooking, & making soaps. I used the wireframe modifier for her mesh, modifiers are so neat and simplistic, yet mind blowing concept. Now I am curious about geometry nodes and what they are all about. I'm also really excited to try out some fur or hair shaders on this hound to create other kinds dogs or wolves and even foxes! But I will have to do the dreaded rigging first. I wonder if Accurig can rig and weight this for me?

Ctrl + Shift + T with the shader node selected Hotkey to auto setup PBR textures ! :D

PBR textures from poly haven website.

Who ever says game art isn't real art....well I refute that! Kindly forward them a link to    / @supremesculpting  

:P

These two tutorials I used for this video:

   • How to Create Low Poly Rocks in 1 Minute  

   • Blender Tutorial - How to Render Wireframe...  


Toodaloo Chickas 🐔

~A

Btw if you are new to my channel help yourself to my music playlist while working or watching my speed throughs. Video speed can be adjusted at the bottom right hand corner under the little gear icon in you youtube screen.

#3dart #dog #fineart #blender
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