A step-by-step tutorial showing how to convert a stylized character into a MetaHuman. An extra workflow shows how to non-destructively customize the CC4 character inside Blender. This guide uses Character Creator 4, Blender, Unreal Engine 5, Quixel Bridge, and MetaHuman Creator.
00:00 - Intro
00:14 - Character Creator 4
00:24 - Export CC4 Character
00:37 - Into Blender
00:42 - CC/IC Pipeline Plugin
00:45 - Import into Blender
00:59 - Sculpt the Character
01:57 - Export Sculpted Character
02:15 - Import back into CC4
02:51 - Export from CC4 to FBX
03:09 - Import FBX into UE5
03:54 - Prep MetaHuman Content
04:16 - Mesh to MetaHuman Editor
04:24 - Promote 3 Head Frames
05:06 - Track Active Frame
05:11 - Edit Facial Guidelines
07:03 - MetaHuman Identity Solve
07:42 - Mesh To MetaHuman Error
07:50 - Select Body Type
07:58 - Mesh To MetaHuman
08:08 - Quixel Bridge
08:15 - My MetaHumans
08:30 - MetaHuman Creator
09:37 - MetaHuman to UE5
#CC4 #MetaHuman #UE5