A mini-tutorial for Zbrush made for my Digital Sculpting class at BYU.
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Clipcurve
Lazysnap for machined surface detail
Cloth: Inflate, Deflate, Expand, Contract
Load Reference Image in background
Topology Brush
Cloth Basics
Curvetube: Spacing parts with Curvestep
Fibermesh Basics
CurveTube: Triparts and Weld
Nanomesh Basics
Sculpting with Shadowbox
Surface Texture with Noise
Surface Texture with Alphas
Masking with TransposeSmartMask Brush
Rocks with TrimAdaptive
Create a Complex Chisel Brush
Selecting (Masking) Meshes Within a Subtool
ZSpheres Basics
CurveLathe
Radial Symmetry
BPR Render Basics
Custom UI
LazyMouse basics
Change Viewport and Camera Settings