Blender 2.78 Viewport PBR Lighting (Tutorial1)

Опубликовано: 03 Май 2026
на канале: cfirwin3
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This is the first in a series of viewport physically based rendering techniques.
This tutorial will focus on creating "Box" environment maps from equirectangular images. We will create a reflection map and a diffuse map and learn how to apply these images to objects in a scene.
This tutorial requires Blender 2.78 or later.

Referenced Past Tutorial:
   • Blender 2.6 OpenGL Imaged-Based Lighting (...  

Referenced Videocopilot Tutorial:
   • Image Based Lighting with Element 3D