This is the first in a series of viewport physically based rendering techniques.
This tutorial will focus on creating "Box" environment maps from equirectangular images. We will create a reflection map and a diffuse map and learn how to apply these images to objects in a scene.
This tutorial requires Blender 2.78 or later.
Referenced Past Tutorial:
• Blender 2.6 OpenGL Imaged-Based Lighting (...
Referenced Videocopilot Tutorial:
• Image Based Lighting with Element 3D