SpTH Boss preview (Animated Monster experiment)

Опубликовано: 18 Август 2026
на канале: SmashCorliss
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Earlier this year, I went and messed around in rpgmaker2003, specifically the steam version with updates to certain event commands. I made this boss animated by placing a picture graphic over an invisible monster, and voila I’ve got the basic gist of the 4th dungeon’s sub boss designed. I didn’t make or rip the boss’s sprites, of course, but I DID make that custom animation.

The problem with this is that picture graphics aren’t monsters, so they can’t be interacted with in the same way. (I.e they don’t flash or shake when taking damage or anything of the sort. They don’t even vanish when defeated.) This is just one example of many things I wish I could do in this engine but cannot.

As an aside, working on this reminded me of how dated a lot of stuff is, but also how much fun I was having designing it all. The bad audio mixing from before I understood how anything worked. Every character reverting to their older designs whenever they do anything, but also remembering the unique things I was planning for them to do. Did you catch how Violet’s “Rhythm Dance” works?