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4.29 Strings And Displaying Health
4.30 Multiple Enemies And Course Wrap Up
4.28 Health And Damage
4.27 Attack!
4.26 Drawing The Sword
4.25 Enemy Run Animation
4.24 Enemy AI
4.23 Enemy Screen Position
4.22 Variable Addresses
4.21 Overriding Functions
4.20 Inheriting From BaseCharacter
4.19 Class Inheritance
4.18 Enemy Class
4.17 Prop Collision
4.16 Rendering Props
4.14 Constructor Arguments
4.15 The Prop Class
4.13 Checking The Map Bounds
4.12 Header Files And Constructors
4.11 Character Instance