Implementing Enemy Pathfinding in My Roguelike Tower Defense Game!

Опубликовано: 21 Май 2026
на канале: Aecert Gaming
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I'm ready to start turning my rogue lite tower defense prototype into a full game, and i'm doing it in Godot 4 Alpha.

Devlog #2 goes over what I was able to finish in the first 7 days, including but not limited to a custom camera rig, dorfromantik esq tile placing, and enemies with pathfinding. I also announce some very exciting news!

Towercraft is a roguelike tower defense game that I'm developing in Godot 4 where you build the map and craft custom towers.

I'm creating devlogs of the entire development process and they can all be found here!    • Towercraft  

I'm live streaming the entire development of this game. The full streams can be found here:    • Streams  

#godot #devlog #gamedev

0:00 - Intro
0:23 - Day 1
0:32 - Day 2
0:58 - Day 3
1:48 - Day 4
3:05 - Day 5
4:07 - Day 6
5:47 - Day 7
7:42 - Exciting News!
8:03 - Outro

RedBlobGames Hexagonal Grid Guide!
https://www.redblobgames.com/grids/he...

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