In this video, I am implementing turn animations for the character (wolf) in order to make it more realistic behavior.
This is the further customizing to the game developed in my previous videos.
Unreal Engine 5: Part 1 of My First Game in UE5 ( • Unreal Engine 5: Part 1 of My First G... )
Unreal Engine 5: Part 2 of My First Game in UE5 ( • Unreal Engine 5: Part 2 of My First G... )
Unreal Engine 5: Part 3 of My First Game in UE5 ( • Unreal Engine 5: Part 3 of My First G... )
If you are interested in it, please check them too.
[Chapters]
00:00 Introduction
00:38 Checking the current turn behavior
01:19 Creating the logic to get the direction value of character
05:00 Checking the direction value in the game screen
05:36 Creating the Blend Space to change animations based on values of speed and direction
11:14 Checking the turn behavior after the implementation of turn animations
12:15 Adding Niagara particle effects for the dust and the sound of footstep to turn animations
14:26 Changing the settings of Character Movement in the character's blueprint
16:27 Final test play
Other Videos about Unreal Engine 5: • Unreal Engine
[Music used in this video]
Hyperfun by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Source: http://incompetech.com/music/royalty-...
Artist: http://incompetech.com/
and other Music in YouTube Audio Library.
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#unrealengine