With this video, I jumped over to the Flow tutorial series for a break from the Renderring tutorials I was on at Catlike coding's web site - creating a VR version of the Flow 1 tutorial with "Faking Liquid" through texture distortion leveraging C# scripting in Unity.
I thought this one was pretty entertaining, and as usualy I added my own flair by making an ocean scene and testing out the shader developed through this by applying it to a sphere and then adding some sounds to the mix.
The effect I think is pretty neat.
Here's the link:
https://catlikecoding.com/unity/tutor...