0:00:00 - Introduction
0:03:22 - How to Play the Series
0:05:10 - Are We Excited for Metroid Dread?
0:06:09 - The Metroid Formula
0:08:27 - Gameplay: Exploration
0:11:14 - Pacing
0:13:41 - Item Hunting
0:15:50 - Favorite Power-Up
0:16:44 - 100% Completion Isn't Fun
0:18:26 - Backtracking-Friendly Power-Ups
0:18:00 - New Content
0:24:46 - Recycled Power-Up and Groundhog's Day
0:26:39 - Silence Glen
0:27:33 - Metroid Other M Digression
0:28:54 - The Zero Suit Sequence
0:35:56 - End-Game Content
0:37:55 - Visuals
0:41:51 - Music
0:44:56 - Audio Mixing
0:46:16 - How Does It Compare to the Original?
0:47:52 - N.E.S. Original as an Unlockable Bonus
0:49:12 - Compared to the Rest of the Series
0:52:11 - Closing Thoughts
Metroid: Dread is almost upon us, and that sentence alone still sounds like a miracle to Metroid fans who have been waiting for a new 2D entry in the series for nearly two decades. Scott & Glen are swept up in the excitement, and are here to revisit Samus' origins in Metroid: Zero Mission, a GBA remake of her original NES outing. After both hosts replayed the game on Wii U Virtual Console, they sit down to discuss its merits as a Metroid game, and debate a bit about that adding ending sequence. Come along for the ride!