Welcome back to our RPG Framework Tutorial Series! In this video, we kick off the first step toward building a Stealth Mechanic for our RPG system. Stealth isn’t a standalone system—it’s a subtle, but critical, layer that connects movement, AI perception, and combat pacing. Today, we focus on the foundation: Crouch Movement.
If you’re using Unreal Engine 5.5 or newer, most of these steps are already included in the engine—so you might be able to skip this tutorial. For everyone else, this video will get you fully prepared for more advanced stealth mechanics, including hiding spots, enemy AI detection, and procedural interactions.
🔔 Subscribe to stay updated with new tutorials!
🔗 Resources & Downloads:
✅ Project Files: https://www.patreon.com/posts/project...
✅ Roadmap: https://github.com/orgs/infinityedgeg...
/ discord
/ infinityedgegames
Content
00:00 - Intro
01:40 - Migrate Assets
05:20 - Update Chooser Tables
13:20 - Crouch Input Action
13:55 - Update Player Blueprint
18:03 - Outro
#unrealengine5 #stealth #gamedevtutorial #rpgframework #ue5