Unity Prototype: 360° prerendered video sequence from Maya (GearVR): Internal WIP Video

Опубликовано: 15 Июль 2026
на канале: DemiousStudios
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The current implementation is a test to measure FPS hit on video textures. Design constraints limited to GearVR compatibility (Note 4) and performance limitations of the mobile platform.

NOTE:

FPS should at least be in the 140 territory for a single camera. With the current implementation (Unity's native video support)- we're bottoming out at ~60 fps and that's before we switch over to a wrapper with mobile compatibility.

Unity's current video texture support only works on the PC platform so we're going to need to explore other compression solutions on the Asset Store for the GearVR (IE: "Mobile Movie Texture" https://www.assetstore.unity3d.com/en....