This video aims to show how easy it is to change the icons of your Godot Editor. Especially when using a lot of custom or abstract components, navigation in the editor can become quite complicated, so hopefully this comes as an easy solution to that.
Additionally, icons in Godot are generally color coded, so it is good to keep that in mind when making icons for better classification of the new nodes. The main colors used are:
2d Nodes: #8da5f3
3d Nodes: #fc7f7f
Control Nodes: #8eef97
Documentation: https://docs.godotengine.org/en/stabl...
Achieve the same in C# with the [Icon] attribute: https://docs.godotengine.org/en/stabl...
Assets: https://zeromatrix.itch.io/rpgiab-icons
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Chapters:
0:00 How to add custom icons to the Godot Editor
1:45 How to design your icons well
#godot #gamedev #tutorial